Mario Strikers Charged: How to Do Online (The Wrong Way)
"What the flying fuck are you talking about?"
James:
Hello
I bought Mario Strikers Charged (US) and so did my friend (UK version)
after it was stated that while random matches could just be played
with people in your region, you could add friends from any region in
the world to play against, there may just be some lag issues.
Well whenever we try to add each others friends codes, both of us just
get Incorrect Friend Code errors. What's going on?
Regards
James
Nintendo Tech Support:
Hi James,
When playing ranked (random) matches online, you'll be matched up with
people throughout North and South America (including the surrounding
countries). While it is possible to enter Friend Codes from certain
other regions, attempting to play a Friends Match with other areas
will likely lead to unsufferable latency (lag). In addition, the
Friend Codes from some regions will not match the required format for
North American Wiis, and players will not be able to enter them.
Nintendo recommends playing against people within the same region.
Nintendo of America Inc.
James:
Hi,
So am I understanding this right, Nintendo have made North American
Wii friendcodes purposefully incompatible with Europe and other parts
of the world? Does that mean Wii will never have _REAL_ online play,
only with people on the same continent? Sorry but this is just
incredible, please tell me this is just poor online implementation and
future games will have real online play.
Quake came out 11 years ago,
had more complex requirements for network play and was able to be played online with people across the globe with reasonable latency and
on 56k modems.. there is no reason on earth that a modern console
should not be able to do this.
As it is now my friends will be importing Mario Strikers (if they
bother buying it at all), which I know Nintendo doesn't like but when
this sort of thing is pulled on the customers who is to blame.
Regards
James
Nintendo Tech Support:
Hi,
It's interesting to note that you can take a computer monitor that's
sold anywhere in the world and use it with any computer anywhere. One
computer program will work with any monitor.
However, if you take your TV to another country, you'll see nothing
but static. Therein lies the problem. The Wii has to work with TVs
around the world that are designed using technologies from the 1930's
and 1940's. When a game is designed to look its best on a PAL TV,
that game won't work on a Secam or NTSC TV. The graphics programming
is not even close. It's like trying to listen to FM radio stations on
an AM radio. The Wii that's sold in Europe is not the same as the one
that's sold in North America.
I hope this information has been helpful.
James:
Hi,
Well online gaming has nothing to do with TV Resolution. I would
imagine the Wii SDK is able to output to NTSC and PAL relatively
easily, in fact PAL versions of Wii games contain the ability to
output to NTSC if the region bit is changed. The only factor that
would even effect games potentially, is a difference in frame rates
(25 vs 29) however this does not effect the actual game and only the
amount of video data the card has to send to the TV. A developer does
not create a copy of a game for PAL then have to recode the entire
graphics engine for NTSC, this has never been the case apart from
maybe 20 years ago.
Online gaming requires the clients and servers to adequately transfer
relative data to and from each other. Wether its a PC game, arcade
game or console game this does not change. Other companies, Sony with
the PS2 & PS3 and of course Microsoft's XBox, have no trouble allowing
gamers all over the world to play with each other and in 99% of the
time location affects ping to a very small degree, that it is not a
factor. If a game is properly programed and the internet structure it
is built upon (XBox Live, Nintendo WFC etc) is good, then the amount
of data being sent should be optimized and allow for a decent
experience with a standard internet speed.
For instance my friend located 30 miles away may have a ping of 30
while one in France may be 90, this is still so small that it does not
effect gaming, and a friend 20 miles away with a different ISP may end
up having a 150ping, distance is not such a large factor that Nintendo
should be going out of its way to prevent its customers from playing
with their friends online.
Quake 3, 8 years ago, could handle what, 32+ players, moving in 3D
space at will, each round of fire being tracked by all 32 players'
clients and the server. The amount of network data *should* be far far
greater than a simpler game like Mario Strikers, yet hundreds of
thousands of people played with each other all over the world on far
inferior networks and hardware than we have today.
The only reason I can think of as why Nintendo would not be capable of
having decent online play is a greatly inferior service or not nearly
enough time and effort put into development of a working model. It is
interesting that EA has decided not to use NWFC for their online games
but their own system, again perhaps because of Nintendos lack of
decent service in this respect.
I understand it is not your job to implement one, but maybe if enough
people show their dissatisfaction with the current poor state of the
Wii's online offerings then your company will take it to heart and
provide the customer with a better system. Most people do not expect
the level of quality from Nintendo as XBox Live, it is a paid service
after all, but at least providing the simplest of online capabilities
found in games for over a decade would be a start.
Kind Regards,
James
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